The Profile Select Menu builds and displays the list of available profiles in your game.
It is used for:
Save slot selection
Multiple playthroughs
Profile management screens
The menu is fully data-driven and rebuilds itself automatically.
When the menu is shown, it will:
Discover all existing profiles
Create a UI slot for each profile
Keep the list in sync with local or cloud storage
Rebuild itself when profiles change
You never manage slots manually.
Create a UI container (Vertical Layout, Grid, etc.)
Assign it as Content Root
Assign a Profile Button Slot prefab
That’s it.
The menu will populate automatically.
If cloud saving is enabled:
The menu can pull the latest profile list
Rebuild itself once cloud storage becomes available
If you don’t use cloud saving, this logic can be disabled.
The Profile Select Menu is stateless UI.
Profiles are the source of truth. The menu simply reflects them.
Last updated 1 month ago