Hyper Save Engine
Saving, rethought.
Hyper Save Engine is a game state persistence framework for Unity.
It replaces fragile save logic with a visual, declarative workflow built directly into the Unity Editor.
No save scripts. No generated code. No manual rebuild logic.
You select what matters. The engine handles the rest.
What it does
Hyper Save Engine allows you to:
Save game state visually inside the Unity Editor
Persist runtime objects and prefab instances
Handle ScriptableObjects and asset state
Adapt automatically as your data structures evolve
Work with deeply nested and complex data safely
It is built for real projects — from early prototypes to long-running production games.
How it feels to use
Saving is no longer a system you maintain.
It becomes part of your normal workflow.
You don’t think in terms of:
Save files
Serialization code
Rebuild logic
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