Hyper Save Engine

Saving, rethought.

Hyper Save Engine is a game state persistence framework for Unity.

It replaces fragile save logic with a visual, declarative workflow built directly into the Unity Editor.

No save scripts. No generated code. No manual rebuild logic.

You select what matters. The engine handles the rest.

What it does

Hyper Save Engine allows you to:

  • Save game state visually inside the Unity Editor

  • Persist runtime objects and prefab instances

  • Handle ScriptableObjects and asset state

  • Adapt automatically as your data structures evolve

  • Work with deeply nested and complex data safely

It is built for real projects — from early prototypes to long-running production games.

How it feels to use

Saving is no longer a system you maintain.

It becomes part of your normal workflow.

You don’t think in terms of:

  • Save files

  • Serialization code

  • Rebuild logic

Cover

Vist our website

Cover

Discord community

I will listen to you

Cover

Unity Assets Store Page

you can check if we have other assets :D

Last updated

Was this helpful?