> For the complete documentation index, see [llms.txt](https://documents.devvalues.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://documents.devvalues.com/readme.md).

# Developer Platform

<figure><img src="/files/NmxwYKBuJhcZdXe8N5Gy" alt=""><figcaption></figcaption></figure>

<h2 align="center">Hyper Save Engine</h2>

<p align="center">Saving, rethought.</p>

<p align="center">Hyper Save Engine is a game state persistence framework for Unity.</p>

<p align="center">It replaces fragile save logic with a visual, declarative workflow built directly into the Unity Editor.</p>

<p align="center">No save scripts.<br>No generated code.<br>No manual rebuild logic.</p>

<p align="center">You select what matters.<br>The engine handles the rest.</p>

<h3 align="center">What it does</h3>

<p align="center">Hyper Save Engine allows you to:</p>

<p align="center">Save game state visually inside the Unity Editor</p>

<p align="center">Persist runtime objects and prefab instances</p>

<p align="center">Handle ScriptableObjects and asset state</p>

<p align="center">Adapt automatically as your data structures evolve</p>

<p align="center">Work with deeply nested and complex data safely</p>

<p align="center">It is built for <strong>real projects</strong> —<br>from early prototypes to long-running production games.</p>

<h3 align="center">How it feels to use</h3>

<p align="center">Saving is no longer a system you maintain.</p>

<p align="center">It becomes part of your normal workflow.</p>

<p align="center">You don’t think in terms of:</p>

<p align="center">Save files</p>

<p align="center">Serialization Code</p>

<p align="center">Rebuild Logic</p>

<p align="center"></p>

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th></th><th></th><th data-hidden data-card-cover data-type="image">Cover image</th></tr></thead><tbody><tr><td><i class="fa-web-awesome">:web-awesome:</i></td><td>Vist our website</td><td></td><td><a href="https://devvalues.com/" class="button primary">Devvalues.com</a></td><td data-object-fit="contain"><a href="/files/NmxwYKBuJhcZdXe8N5Gy">/files/NmxwYKBuJhcZdXe8N5Gy</a></td></tr><tr><td><h4><i class="fa-discord">:discord:</i></h4></td><td><strong>Discord community</strong></td><td>I will listen to you</td><td><a href="https://discord.com/invite/C9DDqQYCQg" class="button secondary">Join Discord</a></td><td><a href="/files/HJqhUaKmSO9jlyKNWMQy">/files/HJqhUaKmSO9jlyKNWMQy</a></td></tr><tr><td><h4><i class="fa-unity">:unity:</i></h4></td><td><strong>Unity Assets Store Page</strong></td><td>you can check if we have other assets :D</td><td><a href="https://assetstore.unity.com/publishers/63023" class="button secondary">Open</a></td><td data-object-fit="contain"><a href="/files/NmxwYKBuJhcZdXe8N5Gy">/files/NmxwYKBuJhcZdXe8N5Gy</a></td></tr></tbody></table>


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://documents.devvalues.com/readme.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
