Changelog
New updates and improvements
Hyper Save Engine
Add
Runtime Scriptable Handle support
INew
RuntimeScriptableHandlecomponent for tracking ScriptableObjects created or registered at runtime.Optional runtime registry integration for stable GUID-based lookup and management.
Save/Load actions for runtime scriptables via
CoreScriptableIO.Orchestrator integration for runtime scriptables
AutoSaveManager can now discover and manage
RuntimeScriptableHandleinstances in the same orchestration cycle asAutoSaveComponentsandScriptableObjectManager.Save/Load pipelines updated to include runtime scriptable units with progress tracking.
Editor UI improvements
New/updated inspector sections for managing:
ScriptableObject Managers (global/local counts, select/save/load, unregister)
Runtime Scriptable Handles (items count, select/save/load, unregister)
Improved search and filtering for Scriptable-related sections.
Debug UI enhancements (TMP overlay)
Expanded runtime overlay to show richer orchestration state and totals.
Optional per-unit breakdown (managers and scriptable-related units).
Toolbar actions for Save All / Load All improvements.
Improved
Load ordering and data consistency
Improved orchestration sequencing to better support dependencies between assets, runtime scriptables, and scene object data.
More reliable operation during multi-scene workflows and scene load events.
Discovery and refresh logic
More robust discovery behavior for orchestration units across scenes and active states.
Better “rediscover before save/load” consistency when enabled.
Performance and responsiveness
Reflection path prewarming retained/expanded to reduce spikes during large save graphs.
Sequential Save/Load now yields consistently per unit to keep frames responsive during heavy operations.
Fixed
Scriptable UI duplication / incorrect listing
Fixed editor handler sections that previously reused ScriptableObjectManager lists/scroll/search state for runtime scriptable UI, causing incorrect rendering and interactions.
Progress reporting edge cases
Corrected total unit counts and progress calculations when runtime scriptable units are enabled.
Improved stability when null entries exist in lists (managers, SO managers, handles).
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