# Welcome

## Welcome to Hyper Save Engine Documents

**Hyper Save Engine** is a game state persistence framework for Unity.

It is designed to handle **real production scenarios**:

* Runtime objects
* ScriptableObject assets
* Multiple playthroughs
* Clean New Game / Continue flows
* Long-term progression without fragile save code

You define *what matters*.\
The engine handles *how it is saved and restored*.

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### Jump right in

<table data-view="cards"><thead><tr><th></th><th data-type="content-ref"></th><th data-type="content-ref"></th><th data-type="content-ref"></th></tr></thead><tbody><tr><td><h3>Start here</h3></td><td><a href="getting-started/quickstart">quickstart</a></td><td><a href="getting-started/publish-your-docs">publish-your-docs</a></td><td></td></tr><tr><td><h3>Common workflows</h3></td><td><a href="common-workflows/publish-your-docs">publish-your-docs</a></td><td><a href="common-workflows/publish-your-docs-1">publish-your-docs-1</a></td><td><a href="common-workflows/publish-your-docs-3">publish-your-docs-3</a></td></tr><tr><td><h3>Core concepts (understand once)</h3></td><td><a href="profiles-and-game-state/what-is-a-profile">what-is-a-profile</a></td><td><a href="profiles-and-game-state/why-profiles-matter">why-profiles-matter</a></td><td><a href="profiles-and-game-state/new-profile-new-story">new-profile-new-story</a></td></tr><tr><td><h3>Game flow &#x26; menus</h3></td><td><a href="profiles-and-game-state/start-new-game">start-new-game</a></td><td><a href="profiles-and-game-state/continue-your-game">continue-your-game</a></td><td><a href="profiles-and-game-state/profile-selection-and-load-flow/profile-select-menu">profile-select-menu</a></td></tr></tbody></table>


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